Birdwatch Note
2024-12-25 15:26:03 UTC - MISINFORMED_OR_POTENTIALLY_MISLEADING
É incorreto afirmar que minorias não compram jogos. Dentro consumidores de games hoje, cerca 48% são mulheres, 20% são LGBTs e 12% se identifica como pessoa preta (esse último dado sendo apenas sobre os EUA). https://www.ign.com/articles/glaad-releases-its-first-ever-report-on-lgbtq-inclusion-in-video-games https://80.lv/articles/women-in-gaming-the-state-of-play-xsolla-quarterly-report-2024-winter-edition/
Written by 15ECD1AE74A7BB8DD3064BD3B45DAFB9E46BA20AA8042C29557764341E53240B
Participant Details
Original Tweet
Tweet embedding is no longer reliably available, due to the platform's instability (in terms of both technology and policy). If the Tweet still exists, you can view it here: https://twitter.com/foo_bar/status/1871530132063850681
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All Information
- ID - 1871940479392088510
- noteId - 1871940479392088510
- participantId -
- noteAuthorParticipantId - 15ECD1AE74A7BB8DD3064BD3B45DAFB9E46BA20AA8042C29557764341E53240B
- createdAtMillis - 1735140363916
- tweetId - 1871530132063850681
- classification - MISINFORMED_OR_POTENTIALLY_MISLEADING
- believable -
- harmful -
- validationDifficulty -
- misleadingOther - 1
- misleadingFactualError - 0
- misleadingManipulatedMedia - 0
- misleadingOutdatedInformation - 1
- misleadingMissingImportantContext - 1
- misleadingUnverifiedClaimAsFact - 1
- misleadingSatire - 0
- notMisleadingOther - 0
- notMisleadingFactuallyCorrect - 0
- notMisleadingOutdatedButNotWhenWritten - 0
- notMisleadingClearlySatire - 0
- notMisleadingPersonalOpinion - 0
- trustworthySources - 1
- summary
- É incorreto afirmar que minorias não compram jogos. Dentro consumidores de games hoje, cerca 48% são mulheres, 20% são LGBTs e 12% se identifica como pessoa preta (esse último dado sendo apenas sobre os EUA). https://www.ign.com/articles/glaad-releases-its-first-ever-report-on-lgbtq-inclusion-in-video-games https://80.lv/articles/women-in-gaming-the-state-of-play-xsolla-quarterly-report-2024-winter-edition/
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