Birdwatch Note Rating
2024-12-25 17:19:33 UTC - NOT_HELPFUL
Rated by Participant: 2EACE0586B2AB4EB442C33391F765FD31BC1552E648E9FF300078C86699A22BB
Participant Details
Original Note:
É incorreto afirmar que minorias não compram jogos. Dentro consumidores de games hoje, cerca 48% são mulheres, 20% são LGBTs e 12% se identifica como pessoa preta (esse último dado sendo apenas sobre os EUA). https://www.ign.com/articles/glaad-releases-its-first-ever-report-on-lgbtq-inclusion-in-video-games https://80.lv/articles/women-in-gaming-the-state-of-play-xsolla-quarterly-report-2024-winter-edition/
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