Birdwatch Note Rating
2024-12-25 16:46:07 UTC - NOT_HELPFUL
Rated by Participant: AA00F3B0F58289CC50C2C3B4A38B3BF78F2A8328D860B306EC44AE43AD3A9C75
Participant Details
Original Note:
É incorreto afirmar que minorias não compram jogos. Dentro consumidores de games hoje, cerca 48% são mulheres, 20% são LGBTs e 12% se identifica como pessoa preta (esse último dado sendo apenas sobre os EUA). https://www.ign.com/articles/glaad-releases-its-first-ever-report-on-lgbtq-inclusion-in-video-games https://80.lv/articles/women-in-gaming-the-state-of-play-xsolla-quarterly-report-2024-winter-edition/
All Note Details