Birdwatch Note Rating
2024-06-22 00:26:42 UTC - NOT_HELPFUL
Rated by Participant: C48AF2781CF73B7E6451C4BD5E9ACF7EF3E0F6A342898080F766EB950E3B744F
Participant Details
Original Note:
“Difficulty for the sake of being difficult” is literally the identifying feature of souls-like games, as well as being part of Hidetaka Miyazaki’s personal design philosophy. “( … )in our games specifically, hardship is what gives meaning to the experience.” https://www.gamespot.com/articles/elden-ring-director-hidetaka-miyazaki-comments-on-game-difficulty/1100-6501104/
All Note Details