Birdwatch Note
2023-06-06 17:36:18 UTC - MISINFORMED_OR_POTENTIALLY_MISLEADING
No. Aunque si es cierto que la industria de los videojuegos hace varios años tenía un público objetivo bastante canónico, generalmente varones, actual mente este auge se debe principalmente a la facilidad que hay para consumir juegos, compartir opiniones o crear contenido.
Written by C0218E5AADBC845134923C4A5C193A87EA84D37E213498D5731CB98F040F8955
Participant Details
Original Tweet
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All Information
- ID - 1666136949965434890
- noteId - 1666136949965434890
- participantId -
- noteAuthorParticipantId - C0218E5AADBC845134923C4A5C193A87EA84D37E213498D5731CB98F040F8955 Participant Details
- createdAtMillis - 1686072978857
- tweetId - 1665273207685775360
- classification - MISINFORMED_OR_POTENTIALLY_MISLEADING
- believable -
- harmful -
- validationDifficulty -
- misleadingOther - 1
- misleadingFactualError - 1
- misleadingManipulatedMedia - 0
- misleadingOutdatedInformation - 1
- misleadingMissingImportantContext - 1
- misleadingUnverifiedClaimAsFact - 1
- misleadingSatire - 0
- notMisleadingOther - 0
- notMisleadingFactuallyCorrect - 0
- notMisleadingOutdatedButNotWhenWritten - 0
- notMisleadingClearlySatire - 0
- notMisleadingPersonalOpinion - 0
- trustworthySources - 0
- summary
- No. Aunque si es cierto que la industria de los videojuegos hace varios años tenía un público objetivo bastante canónico, generalmente varones, actual mente este auge se debe principalmente a la facilidad que hay para consumir juegos, compartir opiniones o crear contenido.
Note Status History
createdAt | timestampMillisOfFirstNonNMRStatus | firstNonNMRStatus | timestampMillisOfCurrentStatus | currentStatus | timestampMillisOfLatestNonNMRStatus | mostRecentNonNMRStatus | participantId |
2023-06-06 17:36:18 UTC (1686072978857) |
1969-12-31 23:59:59 UTC (-1) |
2023-06-07 02:40:34 UTC (1686105634600) |
NEEDS_MORE_RATINGS | 1969-12-31 23:59:59 UTC (-1) |
Note Ratings
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