Birdwatch Note
2023-06-14 21:56:45 UTC - MISINFORMED_OR_POTENTIALLY_MISLEADING
The first three Final Fantasy games were strictly turn-based. Final Fantasy 4-9 used ATB, which is partially turn-based but contains timing elements (action doesn’t pause while you’re inputting commands, some effects happen in real-time) https://steamcommunity.com/app/595520/discussions/0/1698293255136422023/ https://en.wikipedia.org/wiki/Final_Fantasy https://gamerant.com/final-fantasy-16-no-turn-based-combat-why/
Written by B5F94314FE0301238C8E5E3748B1BB00113DF624EE02C1A1C18135CEF4D5A262
Participant Details
Original Tweet
Tweet embedding is no longer reliably available, due to the platform's instability (in terms of both technology and policy). If the Tweet still exists, you can view it here: https://twitter.com/foo_bar/status/1669044140959473664
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All Information
- ID - 1669101596028858372
- noteId - 1669101596028858372
- participantId -
- noteAuthorParticipantId - B5F94314FE0301238C8E5E3748B1BB00113DF624EE02C1A1C18135CEF4D5A262 Participant Details
- createdAtMillis - 1686779805559
- tweetId - 1669044140959473664
- classification - MISINFORMED_OR_POTENTIALLY_MISLEADING
- believable -
- harmful -
- validationDifficulty -
- misleadingOther - 0
- misleadingFactualError - 0
- misleadingManipulatedMedia - 0
- misleadingOutdatedInformation - 0
- misleadingMissingImportantContext - 1
- misleadingUnverifiedClaimAsFact - 0
- misleadingSatire - 0
- notMisleadingOther - 0
- notMisleadingFactuallyCorrect - 0
- notMisleadingOutdatedButNotWhenWritten - 0
- notMisleadingClearlySatire - 0
- notMisleadingPersonalOpinion - 0
- trustworthySources - 1
- summary
- The first three Final Fantasy games were strictly turn-based. Final Fantasy 4-9 used ATB, which is partially turn-based but contains timing elements (action doesn’t pause while you’re inputting commands, some effects happen in real-time) https://steamcommunity.com/app/595520/discussions/0/1698293255136422023/ https://en.wikipedia.org/wiki/Final_Fantasy https://gamerant.com/final-fantasy-16-no-turn-based-combat-why/
Note Status History
createdAt | timestampMillisOfFirstNonNMRStatus | firstNonNMRStatus | timestampMillisOfCurrentStatus | currentStatus | timestampMillisOfLatestNonNMRStatus | mostRecentNonNMRStatus | participantId |
2023-06-14 21:56:45 UTC (1686779805559) |
1969-12-31 23:59:59 UTC (-1) |
2023-06-15 02:12:24 UTC (1686795144909) |
NEEDS_MORE_RATINGS | 1969-12-31 23:59:59 UTC (-1) |